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Thesis

Academic Year
Thesis Title
Advisor
Student
Keywords
1 2025 Creative Research on the Anthropomorphic 3D Animation Rescue: Exploring Environmental Issues of Deforestation 林〇堯 3D Original Animation, Forest Conservation, Motion Capture, Anthropomorphic Characters, Visual Narrative
2 2025 Interactive Picture Book Creation: A Case Study Of The Journey To Belong 蔡〇菁 Picture Book, Picture Book Creation, Stereotype, Prejudice
3 2025 A Study on Integrating Digital Tools with Western Classical Painting Forms 江〇儒 history painting, Western classical painting, painting forms
4 2025 3D Model Kits for Museum Learning 李〇頤 Museum Learning, 3D Printing, 3D Model Kits, Hands-on Learning
5 2024 Exploring the Application of AI in Artistic Creation: From Tradition to Digital Co-Creation 許〇音 AI Art, Image Generation, Grounded Theory, Digital Art Transformation
6 2024 The Director’s Note on Documentary “Make it 80s, THE BAD MEDICINE STORY” 高〇凱 Bad Medicine, documentary, indie music, rock music, Bon Jovi, tribute band, video creation
7 2024 Exploring Anthropomorphic Character Design in Illustration: Focusing on Marine Animals 徐〇惠 Anthropomorphism, Character Illustration, Marine Animals, Digital Art
8 2024 From Digital to Physical: Exploring the Productization of AI-Generated Art 梁〇杰 Generative AI, Physical Application, Physical Products
9 2024 Creative Research on Promoting through Music Videos: A Case Study of Dounan’s Local Features 樊〇傑 音樂錄影帶、MV、雲林縣斗南鎮、小鎮風貌、文化轉譯
10 2024 Application and adoption of Generative AI in Multimedia 嚴〇 Generative AI, Generative media, AI adoption
11 2024 The Reanimation of a Local Deity: A Creative Practice Study on Pixel-Based Reinterpretation of Lao Er Ma’s Imagery 李〇閔 像素藝術、Q 版設計、文化轉譯、二次創作、符號學、地方神祇
12 2024 The Impact of Digital Interactive Museum Experience Games on Educational Learning : A Case Study of the " Ocean Scavenger " Game 劉〇鑛 Game-Based Learning, Museum Learning, Interactive Exhibition
13 2024 Creative Statement for the music video  余〇諠 Music video, create, bedroom pop
14 2024 A study on the application of augmented reality-assisted teaching in dribbling training motion correction: a case study of a university basketball team 陳〇淳 Augmented Reality, Assisted Instruction, Dribbling Training, Movement Correction, Sports Technology
15 2024 A Study on Fursuit Culture and the Visual Semiotics of Character Design 朱〇璿 獸裝、獸迷文化、角色扮演、次文化、服裝設計
16 2024 Research based on the development and practical application of mixed reality programs-Use the high vacuum evaporation 邱〇鍇 混合實境、Microsoft Hololens、李憶興高真空蒸镀系統模組、解說與操作說明系統
17 2024 The Impact of Chatbot Information Richness, Usage Motivation, and Communication Efficiency on Self-Efficacy and Satisfaction-Taking Taiwanese ChatGPT Users as an Example 劉〇儒 聊天機器人、自我效能、資訊豐富度、使用動機、 溝通效率、满意度、生成式聊天機器人
18 2024 Exploration of Works Combining Traditional Visual Arts Creation with Digital Art Computer Graphics 周〇欣 傳統視覺藝術、數位藝術、電腦繪圖、元宇宙
19 2024 A Srudy of Interactive Design Devices Based on User Experiences-Taking Disaster Prevention Teaching Aids as Examples 謝〇興 使用者體驗、互動設計、認知學習、防災教具
20 2024 The study on the impact of emotional expression,percives control and social relationships on perceived anthropomorphism and behavioral intentions of desktop social robots-Taking EMO robot as an example 許〇鈞 桌上型社交機器人、情感表達、感知控制、擬人化、行為意圖