| 1 |
2025 |
Creative Research on the Anthropomorphic 3D Animation Rescue: Exploring Environmental Issues of Deforestation |
|
林〇堯 |
3D Original Animation, Forest Conservation, Motion Capture, Anthropomorphic Characters, Visual Narrative |
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| 2 |
2025 |
Interactive Picture Book Creation: A Case Study Of The Journey To Belong |
|
蔡〇菁 |
Picture Book, Picture Book Creation, Stereotype, Prejudice |
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| 3 |
2025 |
A Study on Integrating Digital Tools with Western Classical Painting Forms |
|
江〇儒 |
history painting, Western classical painting, painting forms |
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| 4 |
2025 |
3D Model Kits for Museum Learning |
|
李〇頤 |
Museum Learning, 3D Printing, 3D Model Kits, Hands-on Learning |
|
| 5 |
2024 |
Exploring the Application of AI in Artistic Creation: From Tradition to Digital Co-Creation |
|
許〇音 |
AI Art, Image Generation, Grounded Theory, Digital Art Transformation |
|
| 6 |
2024 |
The Director’s Note on Documentary “Make it 80s, THE BAD MEDICINE STORY” |
|
高〇凱 |
Bad Medicine, documentary, indie music, rock music, Bon Jovi, tribute band, video creation |
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| 7 |
2024 |
Exploring Anthropomorphic Character Design in Illustration: Focusing on Marine Animals |
|
徐〇惠 |
Anthropomorphism, Character Illustration, Marine Animals, Digital Art |
|
| 8 |
2024 |
From Digital to Physical: Exploring the Productization of AI-Generated Art |
|
梁〇杰 |
Generative AI, Physical Application, Physical Products |
|
| 9 |
2024 |
Creative Research on Promoting through Music Videos: A Case Study of Dounan’s Local Features |
|
樊〇傑 |
音樂錄影帶、MV、雲林縣斗南鎮、小鎮風貌、文化轉譯 |
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| 10 |
2024 |
Application and adoption of Generative AI in Multimedia |
|
嚴〇 |
Generative AI, Generative media, AI adoption |
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| 11 |
2024 |
The Reanimation of a Local Deity: A Creative Practice Study on Pixel-Based Reinterpretation of Lao Er Ma’s Imagery |
|
李〇閔 |
像素藝術、Q 版設計、文化轉譯、二次創作、符號學、地方神祇 |
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| 12 |
2024 |
The Impact of Digital Interactive Museum Experience Games on Educational Learning : A Case Study of the " Ocean Scavenger " Game |
|
劉〇鑛 |
Game-Based Learning, Museum Learning, Interactive Exhibition |
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| 13 |
2024 |
Creative Statement for the music video
|
|
余〇諠 |
Music video, create, bedroom pop |
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| 14 |
2024 |
A study on the application of augmented reality-assisted teaching in dribbling training motion correction: a case study of a university basketball team |
|
陳〇淳 |
Augmented Reality, Assisted Instruction, Dribbling Training, Movement
Correction, Sports Technology |
|
| 15 |
2024 |
A Study on Fursuit Culture and the Visual Semiotics of Character Design |
|
朱〇璿 |
獸裝、獸迷文化、角色扮演、次文化、服裝設計 |
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| 16 |
2024 |
Research based on the development and practical application of mixed reality programs-Use the high vacuum evaporation |
|
邱〇鍇 |
混合實境、Microsoft Hololens、李憶興高真空蒸镀系統模組、解說與操作說明系統 |
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| 17 |
2024 |
The Impact of Chatbot Information Richness, Usage Motivation, and Communication Efficiency on Self-Efficacy and Satisfaction-Taking Taiwanese ChatGPT Users as an Example |
|
劉〇儒 |
聊天機器人、自我效能、資訊豐富度、使用動機、 溝通效率、满意度、生成式聊天機器人 |
|
| 18 |
2024 |
Exploration of Works Combining Traditional Visual Arts Creation with Digital Art Computer Graphics |
|
周〇欣 |
傳統視覺藝術、數位藝術、電腦繪圖、元宇宙 |
|
| 19 |
2024 |
A Srudy of Interactive Design Devices Based on User Experiences-Taking Disaster Prevention Teaching Aids as Examples |
|
謝〇興 |
使用者體驗、互動設計、認知學習、防災教具 |
|
| 20 |
2024 |
The study on the impact of emotional expression,percives control and social relationships on perceived anthropomorphism and behavioral intentions of desktop social robots-Taking EMO robot as an example |
|
許〇鈞 |
桌上型社交機器人、情感表達、感知控制、擬人化、行為意圖 |
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